DEVELOPER. GAME MAKER. CURIOUS HUMAN.
A little code.
A lot of curiosity.
Hey, I’m Martin
I make games, build useful things, and follow ideas
just to see where they go.
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01 / THE THINGS I MAKE
Made with curiosity.
A collection of games, tools, and side quests.
Some useful. Some just for the fun of it.
MARTIN, OUTSIDE THE EDITOR.02 / THE PERSON BEHIND THE PROJECTS
Hi again.
I’m Martin.
I got into programming by teaching myself game development in high school. I stuck around for the satisfying problems, the creative possibilities, and the feeling of making something work.
That curiosity took me through computer science at Washington State University and software R&D at SEL. Today, I’m a software engineer working on power system protection, automation, streaming, and analysis.
I founded Sporelite Games, an indie studio in Pullman, Washington. Alongside building games like Shroomwood and Plant Panic, I help other student developers make and publish their own.
I also co-founded WSU’s Game Development Club. Turns out, making things is even better when you help other people make things, too.
03 / VIDEOS, STORIES & OTHER APPEARANCES
Out in the world.
YOUTUBEINTERVIEW / 2026
Talking Shroomwood
at Seattle Indies Expo.
A developer interview from SIX 2026, shared by Sporelite Games.
Watch the interview
FACEBOOKSTUDENT SPOTLIGHT / VIDEO
A little look
behind the projects.
My student spotlight from WSU Voiland College of Engineering and Architecture.
Watch the spotlight
STUDENT SPOTLIGHTWSU VOILAND COLLEGE
Student spotlight: Martin Hundrup
RECOGNITIONWSU INSIDER
Voiland College’s Outstanding Junior
COMMUNITYWSU INSIDER
40 games. 48 hours. One creative community.
PUBLISHED RESEARCHMULTIMODAL TECHNOLOGIES AND INTERACTION