DEVELOPER. GAME MAKER. CURIOUS HUMAN.

A little code.
A lot of curiosity.

Hey, I’m Martin
I make games, build useful things, and follow ideas
just to see where they go.

Grab and toss any object. Scrolling the page nudges the objects around. Focus an object and use arrow keys to move it, or Space to nudge it. Toggle 0 G or 1 G to switch gravity. Add your own images with the upload button; double-click or press Delete on an added image to remove it. Pause stops motion while allowing dragging. Reset clears added images and restores the starting arrangement. Escape leaves fullscreen.

ROOTED IN WASHINGTONSCROLL AROUND. TRY SOMETHING.

01 / THE THINGS I MAKE

Made with curiosity.

A collection of games, tools, and side quests.
Some useful. Some just for the fun of it.

BUILT TO BE EXPLORED

Martin HundrupMARTIN, OUTSIDE THE EDITOR.

02 / THE PERSON BEHIND THE PROJECTS

Hi again.
I’m Martin.

I got into programming by teaching myself game development in high school. I stuck around for the satisfying problems, the creative possibilities, and the feeling of making something work.

That curiosity took me through computer science at Washington State University and software R&D at SEL. Today, I’m a software engineer working on power system protection, automation, streaming, and analysis.

I founded Sporelite Games, an indie studio in Pullman, Washington. Alongside building games like Shroomwood and Plant Panic, I help other student developers make and publish their own.

I also co-founded WSU’s Game Development Club. Turns out, making things is even better when you help other people make things, too.

Code meets creativity Learning by making A soft spot for pixel art
The professional side of things

03 / VIDEOS, STORIES & OTHER APPEARANCES

Out in the world.

My YouTube channel